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	<title>Wii 69Looks</title>
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	<link>http://wii.69looks.com</link>
	<description>Wii Review For You</description>
	<pubDate>Fri, 06 Jun 2008 22:18:10 +0000</pubDate>
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		<title>Kung Fu Panda - Wii Game Review</title>
		<link>http://wii.69looks.com/kung-fu-panda-game-review</link>
		<comments>http://wii.69looks.com/kung-fu-panda-game-review#comments</comments>
		<pubDate>Fri, 06 Jun 2008 14:56:02 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
		
		<category><![CDATA[Game Reviews]]></category>

		<category><![CDATA[nintendo wii]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://wii.69looks.com/?p=14</guid>
		<description><![CDATA[Here we are once again it is the summertime season with every fresh Hollywood megahits being issued while the kids are out from school. This means that along with the motion picture we find the formal videogame release at the same time. Kung Fu Panda has me fascinated owed to the involvement of comic man [...]]]></description>
			<content:encoded><![CDATA[<p>Here we are once again it is the summertime season with every fresh Hollywood megahits being issued while the kids are out from school. This means that along with the motion picture we find the formal videogame release at the same time. Kung Fu Panda has me fascinated owed to the involvement of comic man Jack Black (Tenacious D rocks) and the computer rendered kung fu possibilities. At the time of this writing the film has not been formally brought out yet but I was able to play the Wii adaptation of the videogame. While Kung Fu Panda is an average game I just desire that the film is a lot better.</p>
<p><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s34448_wii_3.jpg"><img class="alignnone size-full wp-image-17" title="s34448_wii_3" src="http://wii.69looks.com/wp-content/uploads/2008/06/s34448_wii_3.jpg" alt="" width="500" height="280" /></a></p>
<p>The game concentrates on upon the lovable Panda named Po and his ambitions of getting a kung fu master. Po’s appreciation of the fabled Furious Five group embarks him on his surprising adventure. With the assistance of his master Shifu, Po must get the hang  of all Shifu’s instructions to accomplish his destiny of becoming the Dragon Warrior. How come they had to use the name Dragon Warrior I don’t know as old school gamers will certainly remember the aged NES RPG made by Enix (now at last called Dragon Quest in America).<br />
The single player mode follows an action platforming game that will  amuse you at times. The accent on Kung Fu is evident for you will be able to have Po execute an mixed bag of punches, kicks and extraordinary moves. The action/Kung Fu parts of the game are kind of uncomplicated with goals such as take out the bad guys to get to the next region. The Wii controls do an pleasing job of going along with the action because you don’t have to apply motion sensing to execute each of the moves. The B button performs a regular attack which you can use to take out most of the bad guys in the game. Extra moves must be executed with certain motion sensing tactics. Although these specialised moves do aid in certain combats they felt unneeded to me most of the time. The basic assault (named the Fast Attack) worked against almost everything in the game as the hard attack (Strong Attack) is executed by shaking the Wiimote.<br />
Even as the game does make you use motion attacks on certain fights in the game, most of them being the boss battles. These motion attacks, like  Quick Time Events in other games, have you waving the Wiimote in a special direction in succession manner to overcome the boss. This sounds easy enough and it ought to be only as anybody with a Wii knows that the controller is only precise with the gestures 99% of the time.</p>
<p><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s34448_wii_2.jpg"><img class="alignnone size-full wp-image-16" title="s34448_wii_2" src="http://wii.69looks.com/wp-content/uploads/2008/06/s34448_wii_2.jpg" alt="" width="500" height="280" /></a></p>
<p>Perhaps 99% is too high but just that 1% percent margin of misplay can result in you being forced to repeat these combats a lot. Or in my situation a lot of times since the game makes you begin at the actual beginning of the battle each time. All it brings is one left out move and its time to begin the battle once again. Be sure the kids have the wrist straps on or the telly could get broken out of frustration.<br />
The platforming components of the game commonly demand you jumping around the stage on top of boxes, rocks or even lily pads in a swamp. The platforming ingredients center on ascertaining certain items or characters in the game or merely clearing your way through a level within a predestined timeframe. Some parts have you doing a balancing act by walking on little ledges or cables while you balance Po employing the nunchuk controller. Each level will also have a alternative target that you can stick with such as discovering a certain number of items spread out around the stage. All the same the game honors you for just finishing a percentage of the goal. You generally never have to acquire all of the items to complete the secondary aims.<br />
I discovered that the jumping piece of the game to be way too light for my sense of taste. I realise this is likely a kid’s game but I never imagined a Panda bear to nearly float in the air once they miss a jump. I felt that jumping from platform to platform was too uneven since occasionally Po would just miss a jump and drift through the air. Thankfully the game possesses a double jump feature which protected me from dying most of the time. But having this event arise again and again got a point of frustration after barely a couple of minutes of playing. You become used to it but it is all the same a problem at fundamental moments of the game.<br />
The game even includes short Sonic the Hedgehog sections where Po will bundle up into a ball and roll around the stage. You will be able to apply the move as a extra assault in the game only the move was a bit hard to bring off in the heat of battle. As you advance in the game you&#8217;ll gather money that you&#8217;ll be able to spend on upgrades for Po. These upgrades increase the attack force of the Fast Attack and Strong Attacks in the game. Money was never an subject and so you&#8217;ll in all likelihood scoop out all of the attacks after various stages. One component of the game that I was impressed with were the bonus items you gathered to unlock states for the Multiplayer mode.<br />
The Multiplayer Mode allows up to four players to contend versus one another in an mixed bag of mini games. The mini games range from Super Smash Brother style combats to board games. You will be able to choose from additional characters to employ in Multiplayer in addition to just Po only a lot of the characters are locked till you find them in Single-player. Most of the mini games are founded on games you have already played but it was a decent diversion from the regular game. I only wish a bigger portion of the Multiplayer mode was unbarred at the start of the game.</p>
<p><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s34448_wii_1.jpg"><img class="alignnone size-full wp-image-15" title="s34448_wii_1" src="http://wii.69looks.com/wp-content/uploads/2008/06/s34448_wii_1.jpg" alt="" width="500" height="280" /></a><br />
Kung Fu Panda for the Wii should be a firm title that got stuck by a few problems. Younger players may be prepared to miss these problems but several gamers will spot them at once and believably cease playing. Even so if you stick it out the funny plot line, superior voice acting and adequate gameplay will keep you amused through most of the game. If you ever get frustrated feel free to take out your frustrations in the Multiplayer modes with a few friends. No one is errorless, not even a Kung Fu Panda.</p>
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		<title>TV Show King - Wii Game Review</title>
		<link>http://wii.69looks.com/tv-show-king-review</link>
		<comments>http://wii.69looks.com/tv-show-king-review#comments</comments>
		<pubDate>Thu, 05 Jun 2008 21:19:19 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
		
		<category><![CDATA[Game Reviews]]></category>

		<category><![CDATA[nintendo wii]]></category>

		<category><![CDATA[wii]]></category>

		<category><![CDATA[wii game review]]></category>

		<category><![CDATA[wii review]]></category>

		<guid isPermaLink="false">http://wii.69looks.com/?p=9</guid>
		<description><![CDATA[TV Show King is a sweet, harmless game show-styled video game that will have you asking in friends  for an evening of broad knowledge questions and fine times. It&#8217;s amusing, once you have the correct group of folks playing with you. Whenever you are able to get friends who dig on this kind of [...]]]></description>
			<content:encoded><![CDATA[<p>TV Show King is a sweet, harmless game show-styled video game that will have you asking in friends  for an evening of broad knowledge questions and fine times. It&#8217;s amusing, once you have the correct group of folks playing with you. Whenever you are able to get friends who dig on this kind of game to play with you, then you&#8217;re in for a good time.</p>
<p>TV King is a game show style-video game that looks like those trivia games you can play in sports bars. Full-grown readers will recall the game with its random pick answers that payoff the 1st person to resolve the question first (right) with the most points. TV King goes in a similar direction with you playing versus three additional players (either real or A.I.), whoever replies correct first acquires the greatest point payoff. Hence penalizing those players who just follow what the know-all in the room does, only to come up a bit short in the points total.</p>
<p>The big balance in the game comes in the form of a colossal wheel that players spin around between the 3, 6 or 9 rounds you can choose to play. The wheel can be spun by you, if you wish, and dependent on your total score can aid or damage you. Profit totals litter the wheel, but so does slats that indicates profit loss, profit swap and profit trades both in your favor and not. Therefore, you must consider your alternatives cautiously, whenever you&#8217;re head-to-head with the top person, it could be in your most beneficial interests to spin the wheel in the hopes of adding a big dollar total to your account, but be careful, the A.I. will always choose the highest dollar score to take money from whenever the spin indicates. I know this can sound complex only it Is not. Just realise that you could rock your way through six rounds and get a huge dollar score, only to have the lowest person spin the wheel and land on the slat that reads they can switch whatever other players score for their own. Sometimes life just Is not fair.</p>
<p><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s35390_wii_3.jpg"><img class="alignnone size-full wp-image-11" title="s35390_wii_3" src="http://wii.69looks.com/wp-content/uploads/2008/06/s35390_wii_3.jpg" alt="" width="500" height="363" /></a></p>
<p>The game does a genuine great job of bringing in some smart artwork. First you are able to use your Mii&#8217;s as the players only the game takes all of your other Miis and arranges them in the audience, and so the prototypical smarmy game show host appears and calls the play by play. The show set looks right, the big colossal wheel is identical  to another known game show wheel and the look of the game is really spot-on. As the game is based in the word of the Mii&#8217;s, you may expect some simple however nice graphics, the game is designed to be cheerful fun and it looks the part. To resolve the actual questions, you promptly read them (the host doesn&#8217;t) and you can choose from four answers beneath by aiming at it with the Wiimote and pressing the &#8220;A&#8221; button. Whenever you don&#8217;t like your reply you just have seconds to alter it. Often, the game&#8217;s A.I. will give you a couple moments&#8217; head start, only the greater the difficulty, the faster you need to be reading one of 3000 questions premade for the game.</p>
<p><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s35390_wii_2.jpg"><img class="alignnone size-full wp-image-12" title="s35390_wii_2" src="http://wii.69looks.com/wp-content/uploads/2008/06/s35390_wii_2.jpg" alt="" width="500" height="363" /></a></p>
<p>Because the game has the appearance of a game show it also has the sounds. The host has a effective tone and the clap-track of the audience is plagiarised straight out of Jeopardy. Crisp audios, ingenious, subtle sound effects and effective voice work make this game better sounding then it has a right to be.</p>
<p>If you plan on getting friends over to play, you should have 4 Wiimotes as all players need one to aim at the screen. Interestingly enough, random bonus questions pop-up that are worth  a lot money and the later rounds have answers blurred by graphics that you must scratch away or use a little window to read the possible answers supplying a bit  extra to the game, not that it needed it. The concluding part of the game takes the two highest-scoring players and pits them against each other in a race to see who can answer five questions first. Whenever both players reply right, it is the player who answered it first who acquires the win. When that occurs, 50% from the losers total goes to the victor, therefore even if you&#8217;re down $73,000, you can all the same win the game through getting your adversaries&#8217; 50% and your measley $13,000 for a winning total $49,500.</p>
<p><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s35390_wii_1.jpg"><img class="alignnone size-full wp-image-10" title="s35390_wii_1" src="http://wii.69looks.com/wp-content/uploads/2008/06/s35390_wii_1.jpg" alt="" width="500" height="363" /></a></p>
<p>One has to ask, the only way a video game that&#8217;s a game show does work, is if the game show could really be played in real life by contestants and be successful. In my belief, this actually could be a game show. The fact that four players could duke it out is fascinating as most game shows have three contestants. Would I watch? Likely; the winning dollar sums can be in the hundreds of thousands of dollars, so it is completely in line of what other game shows are dealing out to their contestants.</p>
<p><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s35390_wii_4.jpg"><img class="alignnone size-full wp-image-13" title="s35390_wii_4" src="http://wii.69looks.com/wp-content/uploads/2008/06/s35390_wii_4.jpg" alt="" width="500" height="363" /></a></p>
<p>On a side note, the game as well has a single-player bonus game where you reply to questions to determine how many you are able to get right in a row. It&#8217;s just  something extra that you can do, it doesn&#8217;t add anything to the game, but it is something. As a matter of fact, at this point you ought to realise that this title is something that is most effective played with others and not so much versus the A.I. It is all right at the beginning just there is nothing like live competitors in a game-show ambiance. Dare I state this is practically a party game. I dare and it is.</p>
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		<item>
		<title>Wii Sports - Wii Game Review</title>
		<link>http://wii.69looks.com/wii-sports-game-review</link>
		<comments>http://wii.69looks.com/wii-sports-game-review#comments</comments>
		<pubDate>Sun, 01 Jun 2008 19:23:45 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
		
		<category><![CDATA[Game Reviews]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[sport]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://wii.69looks.com/?p=7</guid>
		<description><![CDATA[Tennis, Baseball, Golf, Bowling and Boxing
Wii Sports is a great collection of five sports, designed to demonstrate the motion-sensing capabilities of the Wii  Remote to new players. Players use the Wii Remote to mimic actions performed in  real life sports, such as swinging a baseball bat or a tennis racket. The rules for [...]]]></description>
			<content:encoded><![CDATA[<p>Tennis, Baseball, Golf, Bowling and Boxing</p>
<p><strong>Wii Sports</strong> is a great collection of five sports, designed to demonstrate the motion-sensing capabilities of the Wii  Remote to new players. Players use the Wii Remote to mimic actions performed in  real life sports, such as swinging a baseball bat or a tennis racket. The rules for each game are  simplified in order to make them more accessible to new players.</p>
<p>because it is often sold as a package with the console itself, Wii Sports is probably the first game  that most people will own. While the games themselves are quite simple, they are  surprisingly effective, and people find themselves returning to it. One of the  attractions of Wii Sports is that it encourages players to get up and  move.</p>
<p><em>Bowling</em> and <em>Golf</em> are nice relaxing games that work  well with lots of players. You can even share Wiimotes amongst players if you  don&#8217;t have enough to go around. <em>Tennis</em> and <em>Baseball</em> take the pace  up a notch, and can be played with up to two players. Most energetic of all is  <em>Boxing</em>, which requires use of the &#8216;Nunchuck&#8217; as well as the Wiimote to  simulate punching and blocking. This can also be played in two-player mode,  provided you have two Nunchucks.</p>
<p>All of the games have a multiplayer  mode, which promotes a healthy competition amongst the family or friends. Plus, you are  able to use the avatars (known as Miis) that you can create, allowing all the  players to bring their own personalities into the games.</p>
<p>While this is a  very basic set of games, it is probably the most played game in many families, with  Bowling and Tennis the favorites. The Bowling provides the constant challenge to  beat your personal best, and also your partner; while Tennis gives you  increasingly more challenging opponents as you improve your game.</p>
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		<title>Speed Racer - Wii Game Review</title>
		<link>http://wii.69looks.com/speed-racer-game-review</link>
		<comments>http://wii.69looks.com/speed-racer-game-review#comments</comments>
		<pubDate>Sun, 01 Jun 2008 12:57:26 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
		
		<category><![CDATA[Game Reviews]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[wii]]></category>

		<category><![CDATA[wii game review]]></category>

		<guid isPermaLink="false">http://wii.69looks.com/?p=4</guid>
		<description><![CDATA[Whatever you think of the new Speed  Racer movie, one thing is for sure. It makes a lot of noise and has many bright  flashes that are reminiscent of a video game which made the  transition to the video-game medium a smooth one. And, for all the pandering and  goings-on of [...]]]></description>
			<content:encoded><![CDATA[<p><span>Whatever you think of the new Speed  Racer movie, one thing is for sure. It makes a lot of noise and has many bright  flashes that are reminiscent of a video game which made the  transition to the video-game medium a smooth one. And, for all the pandering and  goings-on of how movie tie-in video games are always stinkers, we have a rare  title here that manages to capture the frenetic pacing of an otherwise silly  movie (with cool visuals) and the flashy excitement of racing a car in  physics-defying situations.</span></p>
<div><span>Like other racing games for the Wii, Speed  Racer has you looking from a fixed third-person perspective that has you  rocketing around a series of really, really (really!) fast moving and incredibly  dangerous tracks. Loops, corkscrews, ramps and speed boosts are par for the  course as you race one of the many vehicles featured in the movie through a  series of tournaments and part of a larger points system. Racing through these  courses takes more than skill behind the wheel; the game has incorporated an  ally system where you can assist and be assisted by other drivers for the  greater good. Allies will run interference and engage in the aptly titled  &#8220;car-fu&#8221; a series of attacks and jumps designed to attack and defend other  cars.</span><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s33264_wii_1.jpg"><img class="alignleft size-medium wp-image-5" title="s33264_wii_1" src="http://wii.69looks.com/wp-content/uploads/2008/06/s33264_wii_1-300x168.jpg" alt="" width="300" height="168" /></a></p>
<div><span>What the game does here is sucessfully  removes any of the silliness and otherwise &#8220;stupid&#8221; aspects of and focuses  solely on the action. I don&#8217;t think there is any question that the game has  flash and style, the graphics do a fine job of capturing the look and feel of  the movie. Bright colors, 300+ mph racing, lighting effects and some serious  course design all surprised me when I first started playing because, quite  frankly, I did not have high hopes for this title. As you move up through the  racing standings and the courses become larger and more treacherous, you  understand that the game has come to play for real. Additionally once four speed  boosts (you collect them on the tracks) are activated simultaneously, the screen  becomes lit up in a mixture of lights and hyperspace graphics straight out of Star Wars.</span></div>
<div><span>The soundtrack has a certain beat to it  that fits the game nicely but could be ramped up a tad. Sound effects and  character voices complement the in-game noises of cars smashing and engines  humming. The only thing missing is the high octane &#8220;Speed Racer&#8221; theme that I  can&#8217;t recall ever hearing. Regardless, the game sounds pretty darn good and I  couldn&#8217;t help but think that the Wii needs to figure out a way to get a  digital-out cable so we can start hearing these games in 5.1 surround sound. Up  until now, I was Ok with it on all other Wii games (except Zelda) and now I really think the game system needs to be outfitted  with surround capabilities.</span></p>
<h3><a href="http://wii.69looks.com/wp-content/uploads/2008/06/s33264_wii_8.jpg"><img class="alignleft size-medium wp-image-6" title="s33264_wii_8" src="http://wii.69looks.com/wp-content/uploads/2008/06/s33264_wii_8-300x168.jpg" alt="" width="300" height="168" /></a></h3>
<div><span>Interestingly enough, the game seems to  find itself in a different place with all the high-octane action racing, I think  that the game handles the A.I. issues both well and not so well. Sadly, there is  an auto catch-up function that makes all races closer then they should be. Often  times, you may smack the first place racer and put him into the wall in a spin  and then hit several boosts concurrently only to finish the game .092 seconds  faster than that same racer. In that sense, you wish real-world physics would  occur and you whup all racers massively, but as soon as you think that the game  is suffering, you find yourself in a neck-and-neck situation where you take the lead in the last 20 feet  of the race and only doing so by cunning driving and some luck. The game is  funny that way.</span></div>
<div><span>Thanks to some clever level design, and  the way you hold the Wii-mote (with or without the steering-wheel attachment)  you find yourself leaning with the turns and banks, the race courses are clearly  designed to handle the 349 mph you sometimes find yourself racing at. I was  reminded of the racing game XG III where the  motorcycles break the sound barrier; you never quite reach that speed, but the  thought is the same because the courses are designed for extreme speeds and they  provide a certain feel to racing games that sometimes are lacking in spirit and  feel.</span></div>
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